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Gaston - Steakhouse app

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Tools
 

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Role

 

Research, Ideation, Visuals, Prototyping   

Timeline

 

15 weeks
 

Type

Mobile Application 

Project Background

Gaston is an app for a steakhouse restaurant that will attract and retain its customers offering a different experience for all users.We’re creating Gaston’ s app to attract and retain customers in our online system. We noticed that our competitors offer dedicated mobile apps for their customers to navigate through, and they have been very successful. We want to create a product that can compete in the market and increase customer satisfaction.



The existing steakhouse apps are consisted of the same characteristics, many details and don’t offer a navigation that is easy, simple in a special way.

The problem

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Design a steakhouse app which includes simple and fast navigation.

The Goal

Design Process

Empathize



User Interview
Personas
Pain Points

Define



User stories
User journey
Compeitive analysis

Ideate

Information architecture
Paper wireframe
Iterate design

Prototype



Low - fi wireframes
Hi - fi 
wireframes



Usability
testing

Test

01 - EMPATHIZE PHASE

Unmoderated Usability Study

Research Questions

● How long does it take for a user to check the menu and make a
   reservation in the app?

● Are users able to successfully check the menu quickly without many
   details?

● What can we learn from the steps users took to check the menu?

● Are there any parts of the menu checking process where users are
   getting stuck?

● Is the reservation process easy for the customer?

Personas

With the data I collected, I from the umoderated usability study, I created 2 personas, representing 2 different types of users.

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User research: pain points

                  Simplicity

 

Users need simplicity using an app with few movements.

                 Navigation

 

The navigation should be consisted of “easy flow.”

                 Navigation

 

The navigation should be consisted of “easy flow.”

03 - IDEATE PHASE

Paper Wireframes

Taking the time to draft iterations of each screen of the app on paper ensured that the elements would be well-suited to address user pain points. In the home screen, I prioritized a quick and easy option to make a reservation in order to help all users save time.

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Digital Wireframes

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04 - PROTOTYPE PHASE

Low - Fidelity Prototype

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Usability Study:Findings

I conducted two rounds of usability studies. Findings from the first study helped me to refine global wireframe design such as buttons, icons and the second one helped me to go even further on a final product such as accessibility and flow simplification.

Round 1 findings

Users want to check the menu quickly. 

Users want simple options in apps.

Users want a simple way to view  details.

Round 2 findings

Users need a confirmation page as a last step in order to make a reservation.   

The initial flow was confused.

The user flow should be more “attractive” for the user.

05 - TEST

Mockups

Usability studies has emphasized different user roadblocks and needs for evolution.

I added the bar “Make Reservation” on the top of the screen which appears only in the first step to book a table in order to be easily recognised as the first step for the user.

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After usability study the option “cancel” was added and the hours available were separated into buttons.

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The final high-fidelity prototype presented a navigation consisted of "easy flow".

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Final Look

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Take - Aways

Impact: 


The app makes users feel that this steakhouse app really thinks about how to meet their needs. 

A quote from peer feedback: “The app has made it so easy and fun to make a reservation in a steakhouse.”

What I learned:

 

While designing this steakhouse app, I learned that the first ideas for the app are only the beginning of the process. Usability studies and peer feedback influenced each iteration of the app’s designs.

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© 2022 by Christina Thymi. Proudly created with Wix.com

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